![]() Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Finally, passwall expels you without damage. Meld into Stone 3rd-level transmutation (ritual) You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Meld into Stone: You and your gear merge with stone. ![]() When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone. The stone must be large enough to accommodate your body in all three dimensions. Transmute rock to mud expels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled. Meld into stone enables you to meld your body and possessions into a single block of stone. Stone shape deals you 3d6 points of damage but does not expel you. The spells they were most frequently known to use included conjure elemental, meld into stone, stone shape, and Ottos irresistible dance. Using your movement, you step into the stone at a point you can touch. If expelled, you fall prone in an unoccupied space closest to where you first entered.' One of my players asked if they could long rest while melded into stone. Meld into Stone 3rd-level transmutation (ritual) You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. The following spells harm you if cast upon the stone that you are occupying: Stone to flesh expels you and deals you 5d6 points of damage. The stones complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If the spell's duration expires or the effect is dispelled before you voluntarily exit the stone, you are violently expelled and take 5d6 points of damage. Meld into stone was used in various areas by various people. Movement You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. ![]() The stone's complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save.Īny time before the duration expires, you can step out of the stone through the surface that you entered. Minor physical damage to the stone does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you. You remain aware of the passage of time and can cast spells on yourself while hiding in the stone. While in the stone, you remain in contact, however tenuous, with the face of the stone through which you melded. If either condition is violated, the spell fails and is wasted. Meld into stone enables you to meld your body and possessions into a single block of stone.
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