![]() It all feels very tactical and brutal - mistakes are quickly punished and even basic enemies can deal huge chunks of damage in one attack. Taking advantage of these rules is the key to victory, as is target priority and positioning. Archers move away from players and always shoot the player who last acted (the player is said to have 'aggro'), while melee enemies will typically move towards and attack the nearest player. In encounters, players and enemies take alternating turns moving around the combat arena via nodes, and each enemy has different behaviors that dictate where it will move and who it will attack. ![]() The party enters rooms to start encounters, and these get tougher as you get closer to the boss room. Once you do get past that initial learning curve, the turns fly by. We’d recommend watching a “how to play” video, like this great one by YouTube Channel Tabletop Duo. Once you get into the swing of things, it’s surprisingly breezy, but this only comes after you’ve deciphered the rules, which are almost entirely communicated by confusing symbols on the cards. Not because the game itself is overly complicated, but just because the rulebook is confusingly laid out. Your first game of Dark Souls is going to go slowly. This is exacerbated by the hefty tome that makes up the rulebook. It’s not a quick game to set-up, even if you know what you’re doing. You also choose your characters from the roster of four - knight, warrior, assassin, and herald - each with their own specializations. ![]() This means laying out the dungeon, choosing a boss to fight, organizing the treasure decks, setting out tokens, etc. Once you get into the swing of things, it’s surprisingly breezy, but this only comes after you’ve deciphered the rulesīefore you go anywhere though, you need to set up Dark Souls: The Board Game. In other words, you can get stuck being wailed on for three turns if you don’t get backup from your teammates. Increasing the player count means more health to go around, though it does also mean the monster will get more activations between each character’s turn. However, this isn't to say extra players will make it too easy.
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